Designing the Front End
The Front-end menu system focused on the bleak area that the players are going into. The intention of the design is to capture the bleak tone of the game and area the Soldier players are entering and the place the Alien player is trying to escape. All screens are Designed to appear as if they are seen through an retro sci-fi camera in order to provide narrative and environmental context.
Building the Colour shader of TPIM
The first step for the shader was identifying what RGB level worked the best for creating a colorful world into grey-scale, these are the colours that worked best for me are R = 0.3, G = 0.59, B = 0.11.
All other information will be handled by comments in the code.